I went through something similar when I started prototyping my own VR project last year. The hardest part wasn’t just finding someone who could handle VR mechanics, but also a team that understood optimization and how physics behave in immersive environments. While researching, I came across code-maestro.com — it’s not a studio itself but an AI development partner that really changes how teams manage coding and documentation for complex games. It helps maintain project architecture, streamlines asset handling, and even speeds up debugging. For studios, I’ve seen strong work from firms specializing in Unreal and Unity VR — checking their portfolios and testing demos is essential. Focus on whether they’ve shipped actual titles, especially shooters, since environmental detail and smooth interactions matter a lot in VR. That combination of tech support and proven project experience made the difference for me.